﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;

namespace QuantumEngine
{
    public partial class QButton : Button
    {


     


        public bool MouseOver { get; set; }
        public bool MousePress { get; set; }

        public QButton()
        {
            InitializeComponent();
        }

        private void QButton_Paint(object sender, PaintEventArgs e)
        {

         
        }


        private void QButton_MouseEnter(object sender, EventArgs e)
        {
            MouseOver = true;
        }

        private void QButton_MouseLeave(object sender, EventArgs e)
        {
            MouseOver = false;
        }

        private void QButton_MouseDown(object sender, MouseEventArgs e)
        {
            MousePress = true;
        }

        private void QButton_MouseUp(object sender, MouseEventArgs e)
        {
            MousePress = false;
        }
    }
}
